Project Fab Terrarium (Academic Project)
Lab Report & Overall Design Process:
Project Potmote (Bronze Medalist @ Student Research Competition – ACM ASSETS ’18)
Abstract: Traditional TV remote control presents frequent challenges to older adults and visually impaired population due to lack of feedback, complex and poor design features such as labeling, size, spatial proximity, physical feel etc. The poor remote control design leads to erroneous activation of a given control, which might be caused by the difficulty experienced at any stage of perception-action human system. We propose an alternative control design (Potmote), by employing potentiometers to enhance the user experience as well as ease of selection and execution of control buttons.Potmote has two functions i.e. volume and channel change. To evaluate the diverse impact of Potmote in comparison with existing remote controls, we conducted two experiments, by using visual and auditory feedback, for older sighted adults (above 70 years) and visually impaired population (between 17 to 34 years) respectively.
Don’t be caught unaware: Enhancing Situational Awareness in Oil and Gas industry through Augmented Reality (CHI 2017)
Abstract: In various industrial settings, to ensure the safety of workers and their operations, Situational Awareness (SA) needs to be maintained at a higher level. This is particularly relevant to offshore oil and gas drilling crews, given the strenuous and hazardous nature of their work. The purpose of this position paper is to look into possible prospects to enhance SA among oil and gas workers using Augmented Reality (AR) technology.
Abstract: An intention to develop Situational Awareness suggests a high level of natural (or learned) curiosity. Curiosity – “the desire to know or learn something” is an extensively researched topic. Developing an intense curiosity around the “whys” behind behaviour and motives can lead to increased situational awareness and safety. The central idea of this research is to embed curiosity-inducing design to improve situational awareness using an Augmented Reality system.
Abstract: This paper describes the design and development of an embodied conversational agent (ECA) that provides a social interface for older adults. Following a user-centred design approach, we implemented a multimodal agent consisting of a virtual character and a robot. The research resulted in a platform that can be used for future research on elderly-robot and elderly-avatar interaction.
Abstract: The current study makes an attempt in that direction to explore the effect of context on music perception. To investigate the same, we measured Galvanic Skin Responses (GSR) and self-reported emotion on 18 participants while listening to different Ragas (musical stimulus) composed of different Rasa’s (emotional expression) in the different context (Neutral, Pleasant, and Unpleasant). The IAPS pictures were used to induce the emotional context in participants. Our results from this study suggest that the context can modulate emotional response in music perception but only for a shorter time scale.
Abstract: There is a buzz around the world about building smart cities and smart homes. Smart cities in brief can be defined as a city which uses digital technologies or information-communication technologies to make life of living beings more efficient and comfortable. Smart Home, comprising smart devices in the home context, promises enormous possibilities to our future life. At the same time, it might have its own influence to change our living habits. This paper sets to provide a way-out on how can a city and a home aspiring to become smart can really achieve it with putting up challenges that will be encountered in the path of achieving the goal.
Abstract: —Recently, because of the rapid development of mobile devices, augmented reality has extended from personal computers to mobile devices. The objectives of the proposed work include main aspects of Augmented Reality (AR) for development of mobile applications. It describes the main fields in which mobile applications are developed using AR devices & systems. A mobile platform implementing the described features and collaboration between mobile and augmented reality is being demonstrated.